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Simon <povray@*NOSPAM*SOWare.co.uk> wrote:
> Nicolas Alvarez wrote:
> > Or you could use "real bricks" instead of a normal perturbation :)
>
> Sounds like what I need - so whilst bump mapping won't show, if I
> actually perturb the surface, it should look fine. does that sound correct?
>
> Seriously, the more pointers anyone can give me, the better.
Radiosity with normals turned on instead of standard ambient light might work as
well, though it may be slower than other methods.
-The Mildly Infamous Blue Herring
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