Jim Charter <jrc### [at] msncom> wrote:
> This is a seal punch. Mesh2 object. Rendered with Jaime's Studio light
> kit. This used his standard setup #4 without HDR. I just plugged my
> object into his demo scene.
>
> The model will provide the option of placing an image map in the area
> across the side and front where I have applied a flower motif. This is
> done by providing two front 'panels', one UV mapped, one not.
>
> Also there will be a macro to rotate the handle and press down the plunger.
>
> At the moment I am not inclined to work on the texturing too much. It
> seems to me that people would want to texture the model themselves. Not
> sure where to draw the line there.
>
> Comments?
It looks really nice. My first thought was that it would be nice to have the
handle rigged to go up and down. But now I see you've handled that already.
I never thought of using a macro to rig something. You always come up with
interesting ideas. :)
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