POV-Ray : Newsgroups : povray.general : Best way to simulate a sun : Re: Best way to simulate a sun Server Time
31 Jul 2024 00:31:42 EDT (-0400)
  Re: Best way to simulate a sun  
From: SharkD
Date: 8 Feb 2008 21:50:00
Message: <web.47ad13afcc87f9a14cdeac580@news.povray.org>
Alain <ele### [at] netscapenet> wrote:
> Typicaly, the Sun is at a very large distance from your scene objects. It have
> an aparant radius.
> You use the "parallel" keyword and point it to the center of your scene. This
> simulate a light source that is very far away.
>
> You use an area_light with circular. You can also use "orient" to make sure the
> light aray is always perpendicular to the location tested.
> circular with orient create a "spherical" area_light.
>
> If you can see your sun, directly or trough reflection(s), add a looks_like to
> make it visible.
>
> --
> Alain
> -------------------------------------------------
> To define recursion, we must first define recursion.

The problem with this method is that objects that don't lie along this vector
are not lit properly. I would prefer a method that lights objects properly
regardless of their position relative to the sun.


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