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really impressive, man! You take povray rendering tests far more metodically
and seriously than I'd ever hope for! :)
"alphaQuad" <alp### [at] earthlinknet> wrote:
> Global
> max_trace_level 15
> adc_bailout .02
> (assumed_gamma default)
>
> radiosity pass w/previous photon map (Global assumed_gamma 2.0 - radiosity rends
> count 30
> nearest_count 8
> gray_threshold 0.02
> minimum_reuse .0095
> brightness 0.2
oh, simple yet nice...
> // lathe (only with quadratic splines)
standard drawing curve primitive in all vector graphics programs I know of.
> //hollow extra hollow in union
yeah, I went extra paranoid in case I was testing media for the material... :P
> Total Time: 1 hours 57 minutes 58 seconds (7078 seconds)
well, of course normals not used. ;)
> aQ takes Nemesis for ride in the grav-A ship. Notice there are no seat belts
> needed.
that was a sweet ride, thanks. :)
I think I liked 11 the best, both the colors, coloured reflections and slightly
brighter photon mapping. :)
> oh craap now I see "dispersion_samples"
> it never ends, this evolution image file could have been better and shown more
> optional results.
someone could come up with a really nice and detailed marble material for the
ground (or table top). :)
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