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Warp <war### [at] tagpovrayorg> wrote:
> How did you get the subsurface scatteting? Media? Or is it simply
> fakery through clever texturing?
Its fakery, in that its not real subsurface scattering. My experiments with
media in this area have so far been dismal failures.
Basically each candle is double_illuminated, then a small flat area light or
point light is put just inside the cylinder, right at the top. The light's
fade_distance is set to correspond to the candle's radius. It looks best for
tall thin type candles, where the dark area on the bottom is quite visible.
-The Mildly Infamous Blue Herring
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