"melo" <mel### [at] coxnet> wrote:
> Well I have a hierarchically structured CSG tree. Different parts of the tree at
> different levels represent different body parts.
>
> #declare Humanoid =
> union { // trunk
> cone{ ..}
> sphere{ ...}
> union{ // right arm
> sphere{..} // shoulder
> cone{..} // upperarm
> union{ // lower right arm
> sphere{..} // elbow
> cone{..} // lowerarm
> union{
> sphere{..} wrist
> object{ right_hand }
> }
> }
> }
>
> Now questions:
> 1. Do those changes get reflected back in the POV-RAY SDL variable Humanoid?
> 2. Is it possible to traverse my CSG Unioned tree object and figure out where
> the limbs of my virtual guy have ended up at? [I need to be able to do this so
> I can put my Humanoid into the pose he was at the end of the prev stage, at the
> beginning of the new stage.)
Appropriately structured and nested use of vaxis_rotate and/or vrotate could be
of use.
-tgq
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