POV-Ray : Newsgroups : povray.binaries.animations : Bones in PovRay part 1 : Bones in PovRay part 1 Server Time: 24 Jul 2008 20:15:32 GMT
  Bones in PovRay part 1  
From: H  Karsten
Date: 4 Feb 2008 13:50:01
Here, the first result:

The boxes are the bones the spheres standing for the vertices.
The power of a bone, translated to a vertex is proportional to the distance
between it. This means, that _every_ bone effects on _every_ vertex!

This is good for underwater movements. But there should also be a way to take
the envelopes out of a 3D-program like Blender ore Houdini and give this values
to the program.

-holger-

Ps.: My program uses german keyword for variables. I'll edit this and will make
the first post of the program tomorrow.


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Attachments:
Download 'bones.m1v.mpg' (664 KB)

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