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nemesis <nam### [at] gmailcom> wrote:
Yes, I know sturm should do better,
> but it really doesn't help, as the second cup model uses sturm and to no
> good.
>
> any thoughts?
Does the help file apply here?
//The following list shows all objects for which the Sturmian root solver can be
used
// lathe (only with quadratic splines
*************************
Everyone is probably bored with this but it has been an optical eyeopener.
was away for a week root canalling, so this will seem way late.
IMAGE 13:
back cup restored to orig color for final radiosity, marking subtle-changes
image
tighted up area light
echof(vlength(lv)) = 11.75
arraylen = .8
Global
max_trace_level 15
adc_bailout .02
(assumed_gamma default)
radiosity pass w/previous photon map (Global assumed_gamma 2.0 - radiosity rends
count 30
nearest_count 8
gray_threshold 0.02
minimum_reuse .0095
brightness 0.2
have we done all pov can do to this image yet? :p
All fimages were:
Preset INI file is 'QUICKRES.INI', section is '[640x480, AA 0.3]'.
What I think I learned
//sturm
//The following list shows all objects for which the Sturmian root solver can be
used
// lathe (only with quadratic splines)
//hollow extra hollow in union
area light length needed adjusting for the scene 0.8 from 1.0 was noticeable
what really happened:
Parsing Options
Input file: glasses13rad.pov (compatible to version 3.63)
Remove bounds........On
Split unions.........Off
Output Options
Image resolution 640 by 480 (rows 1 to 480, columns 1 to 640).
Output file: glasses13rad.png, 24 bpp PNG
Graphic display......On (gamma: 2.2)
Mosaic preview.......Off
CPU usage histogram..Off
Continued trace......Off
Tracing Options
Quality: 9
Bounding boxes.......On Bounding threshold: 3
Light Buffer.........On
Vista Buffer.........On Draw Vista Buffer....Off
Antialiasing.........On (Method 1, Threshold 0.300, Depth 3, Jitter 1.00)
Clock value: 0.000 (Animation off)
Scene Statistics
Finite objects: 9
Infinite objects: 1
Light sources: 2
Total: 12
Render Statistics
Image Resolution 640 x 480
Pixels: 319210 Samples: 546930 Smpls/Pxl: 1.71
Rays: 7629558 Saved: 2313696 Max Level: 15/15
Ray->Shape Intersection Tests Succeeded Percentage
Lathe 53356754 32372248 60.67
Lathe Bound 53356754 42364921 79.40
Plane 49921022 4233572 8.48
Bounding Box 349147797 111281847 31.87
Vista Buffer 2918700 1976984 67.74
Roots tested: 63832664 eliminated: 0
Calls to Noise: 0 Calls to DNoise: 10
Shadow Ray Tests: 44638470 Succeeded: 28407418
Reflected Rays: 3964830 Total Internal: 893837
Refracted Rays: 3070967
Transmitted Rays: 26
Radiosity samples calculated: 1790 (0.15 %)
Radiosity samples reused: 1192958
Smallest Alloc: 50 bytes
Largest Alloc: 327728 bytes
Total Alloc calls: 3336 Free calls: 3328
Peak memory used: 10847845 bytes
Total Scene Processing Times
Parse Time: 0 hours 0 minutes 0 seconds (0 seconds)
Photon Time: 0 hours 0 minutes 2 seconds (2 seconds)
pervious pass:
Photon Time: 0 hours 1 minutes 14 seconds (74 seconds)
Render Time: 1 hours 57 minutes 56 seconds (7076 seconds)
Total Time: 1 hours 57 minutes 58 seconds (7078 seconds)
POV-Ray finished
There is likely something here to discuss regarding settings and output results.
Nice technique with all the switches and the genius behind the photons and
texture.
aQ takes Nemesis for ride in the grav-A ship. Notice there are no seat belts
needed.
oh craap now I see "dispersion_samples"
it never ends, this evolution image file could have been better and shown more
optional results.
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