Hello,
After the read a post about brute force rendering
(http://news.povray.org/web.478286cd8ffe2b1020776f0%40news.povray.org) I
started to play free unbiased renderers (http://www.indigorenderer.com/ or
http://www.luxrender2.org/).
It gives me the idea to patch the source code of MegaPov 1.2.1 in order to
handle Montecarlo Path Tracing.
The modification was surprisingly easy : 2 days for a quick and dirty
implementation without optimisation (only a pure Montecarlo Path Tracing).
Here the first acceptable results with a scene from Tim Nikias
(http://www.nolights.de/).
The lighting is done with a sky sphere with ambiant set to 20.
Any comments welcome.
Regards,
Fidos.
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