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"Woody" <nomail@nomail> wrote:
> > My point is that it should be possible to define a sphere or a plane
> > in the SDL. If performance dictates that a primitive shape is more
> > efficient, then move it down to the C level for efficiency purposes.
> > But keep the ability for the SDL to define new shapes, new textures, new
> > light sources, etc. Some of the lesser used ones may even stay at the
> > SDL level.
>
> That seems like the best of both worlds people for people who want better ways
> to define custom objects in the SDL, versuses people who would rather use
> primitive to maintain render efficiency. It would be awesome if both were
> included!
>
> Just be sure to keep the SDL simpler than C or C++; One of the main reasons
> POVRay is so attractive to people (myself included) is its simplicity in use
> compared to those other cumbersome programming languages.
>
> -Woody
I do like the idea of having two levels of SDL. While the predifined stuff is
what I use mostly, lately I've been mucking about with the user defined camera
in megaPOV to achieve cameras that I can't otherwise. I do think there would
be some advantage to other user-definable properties as well.
-tgq
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