POV-Ray : Newsgroups : povray.pov4.discussion.general : Feature un-request : Re: Feature un-request Server Time
2 May 2024 21:36:17 EDT (-0400)
  Re: Feature un-request  
From: Trevor G Quayle
Date: 29 Jan 2008 12:20:00
Message: <web.479f5f1b6a92b4f4c150d4c10@news.povray.org>
"Woody" <nomail@nomail> wrote:
> >   My point is that it should be possible to define a sphere or a plane
> > in the SDL.  If performance dictates that a primitive shape is more
> > efficient, then move it down to the C level for efficiency purposes.
> > But keep the ability for the SDL to define new shapes, new textures, new
> > light sources, etc.  Some of the lesser used ones may even stay at the
> > SDL level.
>
> That seems like the best of both worlds people for people who want better ways
> to define custom objects in the SDL, versuses people who would rather use
> primitive to maintain render efficiency. It would be awesome if both were
> included!
>
> Just be sure to keep the SDL simpler than C or C++; One of the main reasons
> POVRay is so attractive to people (myself included) is its simplicity in use
> compared to those other cumbersome programming languages.
>
> -Woody

I do like the idea of having two levels of SDL.  While the predifined stuff is
what I use mostly, lately I've been mucking about with the user defined camera
in megaPOV to achieve cameras that I can't otherwise.  I do think there would
be some advantage to other user-definable properties as well.

-tgq


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