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nemesisskribis:
> funny you say that. I recently was testing radiosity and meshes and the image
> bellow is radiosity-only: 2 very bright ambient objects above providing the
> "light". The ground shadow is very much smoother than one generated by
> area_lights in another test. The shading in the body, though, seems to suffers
> a bit. I don't know if radiosity has some trouble with meshes...
Wow. I have tried the same, but even with crazy high settings (count 1600,
error_bound 0.001, etc) the best I have managed to render was a slightly
grayish patch behind my obstacles. (And long rendering times, of course.) Could
you perhaps show me the code, please? I have tried for quite long to achieve
these effects.
Still, my previous statement remains valid: there are things that povray cannot
render. And there are things that no rendering software can render (yet).
Hymyly.
And there was light.
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