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The two examples give an immediate crash on my WinXP machine as well. But it
seems that perhaps it has something to do with the camera? Because when I add a
simple camera definition to the second example such as
camera { location <5,2,0> look_at 0 }
it renders without incident in beta 24.
In the first example as well, changing the camera parameters seems to solve the
problem on my PC in some cases, for example:
camera { location <5,1,0> look_at 0 } OK
camera { location x look_at 0 } crash
camera { location 2*x look_at 0 } OK
camera { location -2*z look_at 0 } OK
camera { location z look_at 0 } crash
Jeroen.
"Tim Attwood" <tim### [at] comcastnet> wrote:
> >> // begin code
> >> sphere{0,1
> >> texture{
> >> bozo
> >> texture_map{
> >> [0 pigment{rgb 0}]
> >> [1 pigment{rgb 0} finish{reflection 1}]
> >> }
> >> }
> >> }
> >> // end code
>
> This abrupt exits in beta 24 on my machine too,
> Win XP, 32 bit Athlon
>
> Runs fine in 3.6
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