POV-Ray : Newsgroups : povray.beta-test : texture_map bug : Re: texture_map bug Server Time
28 Jul 2024 18:22:03 EDT (-0400)
  Re: texture_map bug  
From: jva
Date: 23 Jan 2008 09:10:01
Message: <web.47974a65f11ca3f913976e550@news.povray.org>
The two examples give an immediate crash on my WinXP machine as well. But it
seems that perhaps it has something to do with the camera? Because when I add a
simple camera definition to the second example such as

camera { location <5,2,0> look_at 0 }

it renders without incident in beta 24.

In the first example as well, changing the camera parameters seems to solve the
problem on my PC in some cases, for example:

camera { location <5,1,0> look_at 0 }   OK
camera { location x look_at 0 }         crash
camera { location 2*x look_at 0 }       OK
camera { location -2*z look_at 0 }      OK
camera { location z look_at 0 }         crash

Jeroen.

"Tim Attwood" <tim### [at] comcastnet> wrote:
> >> // begin code
> >> sphere{0,1
> >>  texture{
> >>   bozo
> >>   texture_map{
> >>    [0 pigment{rgb 0}]
> >>    [1 pigment{rgb 0} finish{reflection 1}]
> >>   }
> >>  }
> >> }
> >> // end code
>
> This abrupt exits in beta 24 on my machine too,
> Win XP, 32 bit Athlon
>
> Runs fine in 3.6


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