POV-Ray : Newsgroups : povray.binaries.images : Archpawn : Re: Archpawn Server Time
5 Nov 2024 02:18:48 EST (-0500)
  Re: Archpawn  
From: Archpawn
Date: 19 Jan 2008 21:25:00
Message: <web.4792b046268a48389c37dbc40@news.povray.org>
I just realized I attached the wrong file. I meant to attach the picture. If you
want to try rendering the image, say so and I'll give you the include file I'm
using. It's a modified version of the one in glasschess.

"Tim Attwood" <tim### [at] comcastnet> wrote:
> > Here's a render of my namesake. Is there any way to make the bottom of the
> > cape
> > darker than the top in order to do a partial version of double_illuminate?
> > Would I be able to use MegaPOV's simcloth for the cape? It's far from
> > rectangular. How about a very large amount of masses and connections? If
> > not,
> > would there be any way to put a pattern around the edge of the cape?
> >
> I think the simcloth from MegaPOV is a mesh, instead of a bicubic patch
> but yeah you should be able to texture it right as long as it's a UV
> mapped mesh. There's a stand alone cloth simulator around too.
>
>    pigment {
>       uv_mapping
>       image_map {tga "cape.tga"}
>    }

I know I'd be able to texture the simcloth. They showed it with a checkered
pattern on it. What I'm worried about is doing that for the bicubic patch.


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Attachments:
Download 'archpawn.png' (191 KB)

Preview of image 'archpawn.png'
archpawn.png


 

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