I just realized I attached the wrong file. I meant to attach the picture. If you
want to try rendering the image, say so and I'll give you the include file I'm
using. It's a modified version of the one in glasschess.
"Tim Attwood" <tim### [at] comcastnet> wrote:
> > Here's a render of my namesake. Is there any way to make the bottom of the
> > cape
> > darker than the top in order to do a partial version of double_illuminate?
> > Would I be able to use MegaPOV's simcloth for the cape? It's far from
> > rectangular. How about a very large amount of masses and connections? If
> > not,
> > would there be any way to put a pattern around the edge of the cape?
> >
> I think the simcloth from MegaPOV is a mesh, instead of a bicubic patch
> but yeah you should be able to texture it right as long as it's a UV
> mapped mesh. There's a stand alone cloth simulator around too.
>
> pigment {
> uv_mapping
> image_map {tga "cape.tga"}
> }
I know I'd be able to texture the simcloth. They showed it with a checkered
pattern on it. What I'm worried about is doing that for the bicubic patch.
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