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Is there anyway to change how a gradient density fades off?
The following scene has a density that's a linear gradient. That is it falls off
in a linear fashion. Is there any way to change this so the density falls off
say at a geometric or exponential rate? Maybe instead of a linear decreasing
density, something where the density is sinosoidal?
Maybe a density map of some type?
Any help appreciated.
#declare cam_pos=(x*4+y*3+z*-2)*2;
camera {
  location cam_pos
  look_at (x*1+y*0+z*0)*0.5
}
light_source {
  cam_pos
  color White // add *2 if this light is not bright enough
}
cylinder { 0, <1,0,0>, 1
         pigment {rgbt 1}
         hollow
         finish{ ambient 0.000 diffuse 0.000 specular 0}
         interior{
                 media{
                         emission y/2
                         density {gradient -x scale 1.01}
                }
         }
         scale x*3
}
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