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"Tim Attwood" <tim### [at] comcastnet> wrote:
> >> I always use precompute 20 x,y,z. It doesn't take much time to parse and
> >> renders a lot faster.
> >> Also, I try to avoid parametrics whenever possible.
> >
> > Yeah, they're really slow.
> >
> You can make parametrics much faster by converting them into
> meshes with Ingo's meshmerizing macros.
> http://code.google.com/p/mmgm/
Thanks for the tip! I'll have to try that.
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