I'd like to see more developers first and foremost.
Importing binary mesh formats would be nice too.
Exporting media densities another plus.
Tesselating isosurfaces to polygons would be cool.
How about a plane negative component for blobs?
Programmable shaders is nice and a more modular SDL.
Path tracing anyone?
but really povray is in bad need of a Steve Ballmer and his mantra...
"developers, developers, developers"
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