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> > - A camera map_type.
> How exactly would that work?
The camera "projects" the mapping to the object: lower left corner of the
rendered image is uv:<0,0> on the object, upper right is uv:<1,1>
The camera_plane works the same way: its an object, that has exactly the size of
the projection_plane. By increasing the distance, the camera_plane will become
bigger (in normal cases) to fill up the picture. Its always orientated to the
camera and has llc uv:<0,0> and urc uv:<1,1>
> > - Blurred reflection
> Already possible. (See eg. http://warp.povusers.org/pics/RubiksRevenge2.jpg )
Ups.. didn't know this. How is the syntax for this?
> > - 3D-pattern in fog...
> How is that different from media?
A media is a clipped_by a object. It would be very easy, just to put a pattern
inside the fog statement.
> One reason for creating pov4 has been to making it easier to export and
> import things.
Sounds cool :)
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