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Hi people,
I've thought about a few nice features, I would like to see in PovRay:
- A camera map_type. That makes is possible to render background images by using
the sky_sphere.
- A camera_plane to measure distances for DOF.
- Blurred reflection
- 3D-pattern in fog (with a maximum distance for the pattern, to prevent endless
pattern calculations)
- A pre_pass2bin function: This function save a binary file, of what is parsed.
This is help full when making a low-resolution test rendering. If you like the
rendering, just "parse" the binary file. (Sometimes I have to wait longer for
the parsing, but for the rendering)
- Motion blur: by giving a translation_vector for normal objects or cameras. And
for the mesh2 object a motion-vector-block, define each vertex motion.
- Fresnel pattern
- Additional channels like z, alpha, normal...
- A low-level syntax for programming shaders (something like PovMan maybe..)
Hope there is one or two things, you also like :)
Holger
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