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"Slime" <fak### [at] emailaddress> wrote:
> > A Mirror Surface (does not need to be visible, just must perfectly reflect
> the
> > light.)
>
> If it's a planar mirror, you don't need photons at all. Just make a flat box
> that represents the surface of the mirror and use this with a
> projected_through light source. If this light source is on the opposite side
> of the mirror, so that it's in the "mirror image" position of the real
> light, then it will send light in exactly the right direction as though it
> bounced off the mirror.
>
> You might have to move the flat box very slightly off the surface of the
> mirror to avoid coincident surface issues.
>
> - Slime
> [ http://www.slimeland.com/ ]
Hi Slime!
Absolutely right! This works perfect for a planar mirror. Unfortunately I have
to deal with convex and free-form shaped mirror surfaces. Great idea though and
I may end up implementing it for the case of planar mirrors. Thanks!
Anything else how I really could give those photons a push?
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