POV-Ray : Newsgroups : povray.binaries.images : !RSOCP (62kbbu) : Re: !RSOCP (62kbbu) Server Time
5 Nov 2024 02:23:16 EST (-0500)
  Re: !RSOCP (62kbbu)  
From: Dave Matthews
Date: 14 Jan 2008 15:55:00
Message: <web.478bcb81167360bd8cb754d0@news.povray.org>
John VanSickle <evi### [at] hotmailcom> wrote:
> This is not a reflective sphere over a checkered plane.
>
> It is a cube, subdivided five times using the Catmull-Clark subdivision
> scheme.  There are 6144 faces in the resulting polygon mesh, which are
> rendered as 12288 triangles in POV-Ray.
>
> I'm rewriting my surface subdivision macros to use the Catmull-Clark
> scheme because I am updating my modeler to use faces with more than four
> vertices.  Because the number of faces in the original mesh can vary
> quite a bit, the macros have to be completely rewritten from the ground
> up, and as you can see from this pic, I don't have normal interpolation
> implemented yet.  I also don't have texture mapping turned on, either.
>
> When these are working and I've written the .INC file export in my
> modeler to match it, the new version (v1.7, which also supports .OBJ
> file import) will be released, and then I'll start work on a posing and
> key-framing and all that.
>
> Regards,
> John

Thanks for all the work, John!  I'm wondering if you've played around any with
TopMod and looked at the myriad subdivision schemes they implement?

http://www.topmod3d.org/

Dave Matthews


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