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stbenge <stb### [at] hotmailcom> wrote:
> I usually get such artifacts when using reflection/refraction in my
> radiosity scene.
there are none here, just simple ambient 0 diffuse something lambertian
surfaces. Radiosity count was 80*4*2, error_bound .6/2 and nearest_count 12.
Next time, I'll try error_bound .6/3 and perhaps count 80*5*2...
> Hmm, is the bunny mesh unaltered? If so, you can play with the
> 'decimate' modifier in Blender to reduce the number of triangles in the
> mesh.
thanks! That's a great tip! The range scans are very high-resolution and I
guess trying to calculate diffuse interreflection between all those faces
really killed the radiosity. It slowed to a crawl everytime it hit one of the
bunnies...
> It's a nice scene, at any rate.
thanks! It's just a study. But all the lighting and the rabbit looking
directly at it makes it feel like the poor fellow is being abducted by
aliens... ;)
> You're a patient guy (but not as patient
> as the ones who wait >day for a render! [I'm not one of them...]).
neither am I. I'll try to get as many shortcuts and optimizations as possible.
I put it to render and proceeded to watch some Seinfeld episodes on DVD...
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