"SharkD" <nomail@nomail> wrote:
> You'll have to render the scene to see it (after applying the changed code). The
> very last difference statement (the corner cut-away) now cuts into the sphere so
> that you can see the insides of the (solid!) objects, as if a clipped_by
> statement were being used instead.
I forgot to mention: do this before changing "SphereGrid_thickness" to 0.05.
Only change "SphereGrid_thickness" in order to see the noise, not the clipping.
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