POV-Ray : Newsgroups : povray.binaries.animations : Liquid animation 31 : Re: Liquid animation 31 Server Time
28 Sep 2024 07:44:17 EDT (-0400)
  Re: Liquid animation 31  
From: fidos
Date: 9 Jan 2008 14:25:01
Message: <web.47851f693422827ebfc0c7370@news.povray.org>
"Paean" <Pae### [at] gmailcom> wrote:
> amazing.
>
>
> Hi, fidos, Would you like tell something on the simulation techniques you used
> in this video? Did u use partilce methods?
> Thank you.
>

I use the particule level set method.

The algorithm is very simple : The particules are populated and advected with
the fluid as describe by Douglas Enright (paper "A Hybrid Particle Level Set
Method for Improved Interface Capturing"). When a particule escaped from the
fluid, it is animated as a free particule (no influence of the speed of the
fluid). When it touch the fluid, it is removed.

The particules rendered in PovRay are the excaped particules. The surface of the
liquid is rendered with the levelset after polygonisation.

Regards,
Fidos.


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