POV-Ray : Newsgroups : povray.pov4.discussion.general : Bruteforcerendering with povray : Re: Bruteforcerendering with povray Server Time
9 May 2024 09:29:57 EDT (-0400)
  Re: Bruteforcerendering with povray  
From: nemesis
Date: 8 Jan 2008 09:50:01
Message: <web.47838d40e181953ef48316a30@news.povray.org>
"H. Karsten" <h-karsten()web.de> wrote:
> If its to intensive - just wait years for the image or for new computers ;)
>
> But its not a reason to cancel this feature in PovRay because of slow machines:
> PovRay never did this. The limit was _always_ the machine!

yes, that's some food for thought.  Seeing as hardware nowadays is so fast that
raytracing is starting to get used in game engines for real-time applications
and NVidia buying Mental Images mainly for its highly-touted real-time shading
tech Mental Mill, perhaps it is time for stills to move on to more precise and
automatic lighting models...


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.