POV-Ray : Newsgroups : povray.pov4.discussion.general : Bruteforcerendering with povray : Re: Bruteforcerendering with povray Server Time: 22 Nov 2008 21:36:19 GMT
  Re: Bruteforcerendering with povray  
From: nemesis
Date: 8 Jan 2008 14:50:01
"H. Karsten" <h-karsten()web.de> wrote:
> If its to intensive - just wait years for the image or for new computers ;)
>
> But its not a reason to cancel this feature in PovRay because of slow machines:
> PovRay never did this. The limit was _always_ the machine!

yes, that's some food for thought.  Seeing as hardware nowadays is so fast that
raytracing is starting to get used in game engines for real-time applications
and NVidia buying Mental Images mainly for its highly-touted real-time shading
tech Mental Mill, perhaps it is time for stills to move on to more precise and
automatic lighting models...


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