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> Note that those renderers usually use highly-optimized triangle meshes
> (in some cases perhaps NUBRSes, which are easily tesselable), and they
> *still* manage to spend 11 hours for even the simplest images. Meshes are
> very fast to trace. I can only imagine how long it would take if you put
> some isosurfaces there...
>
> --
> - Warp
Thats right, I have a real fast machine here and was trying to render ISOs
instead of a highfield. It was impossible! and I switched to highfield again...
It's up to the user, I think. And its still cool to see what intensive CPU-Power
is needed to render images.
If its to intensive - just wait years for the image or for new computers ;)
But its not a reason to cancel this feature in PovRay because of slow machines:
PovRay never did this. The limit was _always_ the machine!
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