POV-Ray : Newsgroups : povray.pov4.discussion.general : Bruteforcerendering with povray : Re: Bruteforcerendering with povray Server Time
9 May 2024 06:56:34 EDT (-0400)
  Re: Bruteforcerendering with povray  
From: H  Karsten
Date: 8 Jan 2008 07:25:00
Message: <web.47836b1be181953e35563b2b0@news.povray.org>
>   Note that those renderers usually use highly-optimized triangle meshes
> (in some cases perhaps NUBRSes, which are easily tesselable), and they
> *still* manage to spend 11 hours for even the simplest images. Meshes are
> very fast to trace. I can only imagine how long it would take if you put
> some isosurfaces there...
>
> --
>                                                           - Warp

Thats right, I have a real fast machine here and was trying to render ISOs
instead of a highfield. It was impossible! and I switched to highfield again...

It's up to the user, I think. And its still cool to see what intensive CPU-Power
is needed to render images.

If its to intensive - just wait years for the image or for new computers ;)

But its not a reason to cancel this feature in PovRay because of slow machines:
PovRay never did this. The limit was _always_ the machine!


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