> it would be great to wait about 11 hours to see a perfect physically-accurate
> RSOCP?
>
> let the bashing begin!
As I began with PovRay in 1991, I was also waiting about 11 hours for an image.
(and sometimes longer!) And everybody knows that raytracing was the best way to
simulate light - everybody _likes_ to wait 11 hours for a cool image.
I'm not saying, that PovRay has to switch to bruteforce.
Only the possibility of it could be an option.
Take a closer look to these renderers. The are _only_ renderers - not a
3D-programming-environment like PovRay! The syntax often sucks, the options are
weak. No way to make CSG-objects or iso-surfaces...
PovRay could be the coolest bruteforcer without loosing any option of over 10
years Raytracing experience!
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