POV-Ray : Newsgroups : povray.pov4.discussion.general : Bruteforcerendering with povray : Re: Bruteforcerendering with povray Server Time
9 May 2024 07:31:42 EDT (-0400)
  Re: Bruteforcerendering with povray  
From: H  Karsten
Date: 8 Jan 2008 06:10:01
Message: <web.47835934e181953e35563b2b0@news.povray.org>
> it would be great to wait about 11 hours to see a perfect physically-accurate
> RSOCP?
>
> let the bashing begin!

As I began with PovRay in 1991, I was also waiting about 11 hours for an image.
(and sometimes longer!) And everybody knows that raytracing was the best way to
simulate light - everybody _likes_ to wait 11 hours for a cool image.

I'm not saying, that PovRay has to switch to bruteforce.
Only the possibility of it could be an option.

Take a closer look to these renderers. The are _only_ renderers - not a
3D-programming-environment like PovRay! The syntax often sucks, the options are
weak. No way to make CSG-objects or iso-surfaces...

PovRay could be the coolest bruteforcer without loosing any option of over 10
years Raytracing experience!


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