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Chambers <ben### [at] pacificwebguycom> wrote:
> SDL is a tool used by POVers to describe their scenes. As such, it is
> extremely useful and efficient for anything procedural, but not much use
> for anything else.
>
> However, the main core of POV-Ray itself is the renderer, NOT the SDL
> parser. That being said, the ability to import binary file formats into
> your scene would ease scene creation greatly.
>
> Something like this:
>
> ---
> camera {...}
>
> import3d {
> 3ds "object.3ds"
> translate <x,y,z>
> }
>
> import3d {
> obj "other.obj"
> rotate <x,y,z>
> }
>
> Obviously, not everything would be possible. However, for those file
> formats requiring parameters to set up the objects, those parameters
> should be assignable from the SDL.
>
> Also obviously, not all file formats are used equally, so effort should
> be used first to add support for the most commonly used by POVers (I
> would imagine that Poser files would have a high priority for this).
>
> Perhaps an extensible plugin system could be implemented, like other
> projects use.
>
> --
> ...Ben Chambers
> www.pacificwebguy.com
That would be nice. Especially for binary versions of native POV primitives. See
http://news.povray.org/web.477fdfecd9aea8ace91832b60%40news.povray.org
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