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"nemesis" <nam### [at] gmailcom> wrote:
> nice! but what really spoils is the fact that the normals on the wall are not
> visible under the flat shadows. You'll learn in time all the craze behing
> Global Illumination that took the CG world by storm... available in povray as
> radiosity...
>
Thanks! Yeah, I didn't spend much time on the scene as compared to the models
themselves. I like what can be done with radiosity, but most of my experience
with it has been about as enjoyable painting a house with my eyelashes.
> yes, in real life there's always some glueing material between sharp edges or
> some non-linear, assymetric distortions... very hard on SDL, specially with
> functions and isosurfaces...
>
> I wish there could be a way to do straightforward CSG with primitive shapes and
> specify some glueing threshold...
I noticed that IsoCSG looks to be able to blob any shape together. I haven't
really tried it out yet, but it looks quite interesting.
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