POV-Ray : Newsgroups : povray.general : Oblique projection : Re: Oblique projection Server Time
31 Jul 2024 10:24:55 EDT (-0400)
  Re: Oblique projection  
From: SharkD
Date: 3 Jan 2008 20:00:00
Message: <web.477d8402443d65d7849476bf0@news.povray.org>
Nevermind. It's still not right. The face of the cube is slightly too large.

"SharkD" <nomail@nomail> wrote:
> "SharkD" <nomail@nomail> wrote:
> > "SharkD" <nomail@nomail> wrote:
> > > I experimented a bit and got pretty close. At least now it's clear that it's
> > > possible. Unfortunately, the math is a bit too complex for me to figure out.
> >
> > Except, now there's the depth problem again; e.g., the 1:1 ratio is not
> > preserved. Maybe you could fix this like you did the last time?
>
> I fixed the depth problem. Here's the working code:
>
> The rotations aren't perfect due to roundoff errors. There's noticable jagginess
> on edges that are supposed to be smooth. If someone could look through the code
> and simplify things in order to reduce the number of floating point
> calculations, I would *really* appreciate it.


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