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nice! but what really spoils is the fact that the normals on the wall are not
visible under the flat shadows. You'll learn in time all the craze behing
Global Illumination that took the CG world by storm... available in povray as
radiosity...
"Blue Herring" <bhe### [at] tinfoilcatcom> wrote:
> Well, while all this is true, there turned out to be some interesting
> challenges as well. Few surfaces are flat, there are few regular angles, and
> EVERYTHING has rounded edges. For example the basic shapes, while seemingly
> simple extrusions, were actually slightly larger in radius on the bottom than
> the top.
yes, in real life there's always some glueing material between sharp edges or
some non-linear, assymetric distortions... very hard on SDL, specially with
functions and isosurfaces...
I wish there could be a way to do straightforward CSG with primitive shapes and
specify some glueing threshold...
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