|
![](/i/fill.gif) |
I was looking in the wrong place for the error (I think). On a second attempt I
received an error that non-perpendicular camera vectors cannot be used while
the vista buffer is turned on (I noticed this later in the docs, too). I
commented out the "look_at" statement and turned off the vista buffer, and now
everything works. Thanks! Now all that is left to do is to experiment with the
values until I achieve the projection used in Ultima Online: Kingdom Reborn
(link: http://en.wikipedia.org/wiki/Ultima_Online:_Kingdom_Reborn).
"SharkD" <nomail@nomail> wrote:
> Removing "look_at" causes the scene to not render at all (without errors, too).
>
> "Slime" <fak### [at] email address> wrote:
> > I'm not sure whether this is the problem, but if I were you I'd remove the
> > "look_at" from your cameras. Look_at is applied after direction, up, right,
> > and location even if it's specified before them. It might be affecting the
> > up and right vectors in some way.
> >
> > - Slime
> > [ http://www.slimeland.com/ ]
Post a reply to this message
|
![](/i/fill.gif) |