POV-Ray : Newsgroups : povray.general : Oblique projection : Re: Oblique projection Server Time
31 Jul 2024 02:30:08 EDT (-0400)
  Re: Oblique projection  
From: SharkD
Date: 2 Jan 2008 14:50:01
Message: <web.477bea70443d65d78fa1930b0@news.povray.org>
Oblique projection should be achieved by simply skewing the projection plane. It
shouldn't matter if you modify "direction", or "right" and "up". I prefer not
messing with the direction, as that makes more sense in my mind.

"Slime" <fak### [at] emailaddress> wrote:
> Also, if I understand the oblique projection, I think you may be going for
> something more like this:
>
> camera
> {
>     direction < .5, .5, 1 >
>     right x*1.3333
>     up y
> }
>
> This uses the regular right and up vectors but a diagonal direction vector
> so that more distant objects are displayed with a horizonal and vertical
> offset.
>
>  - Slime
>  [ http://www.slimeland.com/ ]


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