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Oblique projection should be achieved by simply skewing the projection plane. It
shouldn't matter if you modify "direction", or "right" and "up". I prefer not
messing with the direction, as that makes more sense in my mind.
"Slime" <fak### [at] emailaddress> wrote:
> Also, if I understand the oblique projection, I think you may be going for
> something more like this:
>
> camera
> {
> direction < .5, .5, 1 >
> right x*1.3333
> up y
> }
>
> This uses the regular right and up vectors but a diagonal direction vector
> so that more distant objects are displayed with a horizonal and vertical
> offset.
>
> - Slime
> [ http://www.slimeland.com/ ]
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