"borix" <nomail@nomail> wrote:
> Still, I feel that ceiling and
> sphere are too dark compared to the other walls (they're all 50% grey). Does
> this have to do with the lamp? How do you simulate a 700 cd point light in a 5
> m x 5 m room?
I felt your original fade_distance of 30 for the light_source unnaceptable. I
changed it to about 4 and increased the radiosity brightness to about 3 and the
result came out a lot smoother. VanSickle's tip on diffuse values is also worth
it.
I should also point out that the Mental Ray test render came out with a lot of
blotchiness in the walls...
Post a reply to this message
|