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Hello,
I created a simple scene with sphere inside a room and rendered this with
1) POV-Ray
2) Mental Ray
These are the results:
1) http://www.theoinf.de/pp/test_pov.png
2) http://www.theoinf.de/pp/test_mr.png
I used radiosity with default settings for POV-Ray and photon mapping for Mental
Ray (10000 photons). Light attenuation follows an inverse-square-rule in both
settings (POV-Ray: fade_power 2, Mental Ray: photometric light, 700 cd). All
material is 50% grey and 100% diffuse.
The image generated by POV-Ray looks less realistic than the one made by
Mental-Ray. I was not able to improve realism by tweaking radiosity settings.
In theory, radiosity should work as well as photon mapping in this scene. Is
there a way to get better results with POV-Ray?
My POV-Ray code is below.
-Boris
---------------------------------------------------------------------------
#include "colors.inc"
global_settings {
radiosity {}
}
camera {
location <0, 1, -4>
look_at <0, 1, 0>
angle 75
}
light_source {
<1, 4, 0>
color 0.5*White
fade_distance 30
fade_power 2
}
// Scene
sphere {
<0, 1, 0>, 1
texture {pigment {color rgb<0.5, 0.5, 0.5>}}
finish {diffuse 1 ambient 0}
}
box {
<-5, 0, -5>, < 5, 5, 5>
texture {pigment {color rgb<0.5, 0.5, 0.5>}}
finish {diffuse 1 ambient 0}
inverse
}
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