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Woops. There was a bug in the camera code. That should be:
camera
{
location -z*(2+CameraDistance)
look_at 0
direction z*(2+CameraDistance)
up y*5
right x*5
rotate <asind(tand(30)),45,0>
}
Mike
"SharkD" <nomail@nomail> wrote:
> I decided to use the direction, up and right vectors instead of angle.
>
> camera
> {
> location -z*(2+CameraDistance)
> look_at 0
> direction z*(2+CameraDistance)
> up y*5
> right x*5
> rotate <45,45,0>
> }
>
> It works better for me; using your method it seemed as if the image were
> shrinking as the camera moved away.
>
> Thanks for the help!
>
> Mike
>
> "Chris B" <nom### [at] nomailcom> wrote:
> > Hope this helps,
> >
> > Regards,
> > Chris B.
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