I decided to use the direction, up and right vectors instead of angle.
camera
{
location -z*(2+CameraDistance)
look_at 0
direction z*(2+CameraDistance)
up y*5
right x*5
rotate <45,45,0>
}
It works better for me; using your method it seemed as if the image were
shrinking as the camera moved away.
Thanks for the help!
Mike
"Chris B" <nom### [at] nomailcom> wrote:
> Hope this helps,>> Regards,> Chris B.