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"scott" <sco### [at] laptopcom> wrote:
> > BTW, works the same in Blender and possibly other modellers as well.
>
> Not used Blender that much, but in other modellers you define an "object
> centre" point, and all transformations apply relative to that point.
yes, you can do that in Blender as well. Except it's a pain in the ass
positioning the cursor or reaching for "New center" in the menu. I actually do
it the way I do it in pov: create at center, do transforms and position them
later. much faster...
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