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"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> Alain <ele### [at] netscapenet> wrote:
> > Try this one:
> [snip camera]
> > This get rid of the distortions as marble have a triangular shape. Also, it's
> > repeating, so you no longer need the repeat warp. It act like a pair of
> > achromatic prisms instead as a pair of shifted lences.
>
> That's much better, the previous versions were all slightly fuzzy and gave me a
> bit of a headache. This new camera does the job much more effectively; the
> composite image is much sharper.
>
> When I render it, there is a glass-like vertical boundary at the sides of each
> image - what causes this?
>
> Cross-Eyed Bill
As Bill said, much better.
And then I added another object for perspective, see below.
What does this object do to the effect?
Also, is there a way to use screen.inc to add a mask around the view,
effectively hiding the abberation that Bill noticed?
Leef_me
//-------------------------------------------------
cylinder {
0*y, 15*y, .5
// open
texture {
pigment {
color rgb <0.8,0.8,1.0>
}
finish{
diffuse 0.3
ambient 0.0
specular 0.6
reflection {
0.8
metallic
}
conserve_energy
}
}
translate <-8,0,50>
}
//-------------------------------------------------
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