|
![](/i/fill.gif) |
Alain <ele### [at] netscape net> wrote:
> >
> If you add "ambient 1" in the finish, the object will become luminous. About any
> ambient value larger than zero will make the object glow somewhat.
> If you want the object to glow from it's "inside", then you can fill it with
> some emissive media. You will need to add "hollow" to permit the object to
> contain the media. This is the only purpose of the hollow keyword.
>
> If you want the object to be surounded by a glowing haze, you place a larger
> copy of the object arount it. That oustide object will have:
> texture{pigment{rgbt 1}finish{ambient 0 diffuse 0}}
> and an interior filled with emissive media. That media will probably need a high
> emission value, as it will not be very thick.
>
> The object will not shed any light on it's surounding unless you use radiosity.
Thanks !
Post a reply to this message
|
![](/i/fill.gif) |