POV-Ray : Newsgroups : povray.binaries.images : Single Parse Stereoscopic? : Re: Single Parse Stereoscopic? Server Time
8 May 2024 17:00:58 EDT (-0400)
  Re: Single Parse Stereoscopic?  
From: Leef me
Date: 19 Nov 2007 15:45:01
Message: <web.4741f3fcf2015f4b2a7b15450@news.povray.org>
Alain <ele### [at] netscapenet> wrote:
> Nekar Xenos nous apporta ses lumieres en ce 2007/11/19 03:36:
> > Here's a different approach to stereoscopic imaging without having to parse
> > twice or use the clock setting. I don't know enough about lenses but I think
> > someone might be able to tweak this to work correctly. I used a repeated
> > spherical camera normal to get 2 images.
>

> > camera {
> >   right x*image_width/image_height
> >   location  <0.0, 0.5, -4.0>
> >   look_at   z
> >
> >           normal {spherical /*scale <10,10,01>*/ translate <.5,.5,-.5>  //
> > pattern modifier
> >           warp {
> >                     repeat x           // repeat direction
> >                 }
> >                 translate -.5*y
> >                 scale <.7,.7,10>
> >                   //
> >           }
> >
> > }




> >
> > //-----------------------------------------------------------------
> >
> Try with this camera:
>
> camera {
>    right x*image_width/image_height/3 //Otherwise, the sphere is
> //stretched verticaly, a lot!
>    location  <0.0, 0.5, -4.0>
>    look_at   z
>
>            normal {cylindrical 0.5/*scale <10,10,01>*/ translate <.5,.5,-.5>
> //pattern modifier
>            warp {
>                      repeat x           // repeat direction
>                  }
>                  translate -.5*y
>                  scale <.7,.7,10>
>                    //
>            }
>    angle 60 // to keep the sphere images from drifting apart
> }
>
> This camera get rid of the spherical distortion.
> Good for parallel vewing.
>
> --
> Alain
> -------------------------------------------------
> Grandchildren are God's reward for not killing your own.


I can't make any useful suggestions, I just complain ;)

In the upper picture
Alains' version seems to stretch the spheres toward the center
     ( >  |  < )
the spheres are curves on the outside edges, but stretched toward the center.

In the lower picture
Nekar's version seems to compress the sphere from the top


Leef_me


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