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can someone tell me how I might be able to achieve some type of glowing effect
for a given object?
I try rendering a sphere
sphere { 0, 1.5 pigment { Red filter 1} finish{specular 1 brilliance 0 diffuse
0}}
I like that the object seems to be glowing while keeping its shape
and achieve the type of effect I'm looking for. However if I try the same
settings against a box, say
box { -1, 1 pigment { Red filter 1} finish{specular 1 brilliance 0 diffuse 0}}
I don't seem to be getting the same effect. i'd also like the cnter to be more
red than white.
Ultimatley,
I would like to apply this to a mesh2 object defined as a solid using the inside
vector.
any advice how I might achieve the desired effect?
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