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Kyle <hob### [at] gatenet> wrote:
> Why does this scene have artefacts on the superellipsoid?
IMO because the pigment is strechted on z-axis by
the scaling factor "7"
Better use: Rounded_cylinder
This figure is more flexible and you can use all
kind of pigments/textures/normals/materials etc.
without scaling.
Example:
//------------------
#include "shapes.inc"
global_settings {
assumed_gamma 1
max_trace_level 25
}
light_source { <20, 100, -10>, rgb 1 }
camera {
right x*image_width/image_height
location <0, 9, -12> look_at <0, 0, 0>
}
plane {
y, 0
pigment { rgb <0.4,0.6,0.6> }
}
object {
Round_Cylinder(<0,0,-3.5>, <0,0,3.5>, 1, 0.15, 1)
pigment { rgb 0.8 }
translate <-1, 1, 0>
rotate y*29
}
//-----
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