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// texture: "Stone with patina" or something like "Corroded iron"
// render : [800x600, AA 0.1]
#include "textures.inc"
global_settings {
assumed_gamma 1.5
}
background {rgb 0.75}
torus { 3, 1
texture { Silver_Metal }
pigment { cells
turbulence 1 octaves 5 omega 1 lambda 5
}
normal { cells -5
turbulence 1 octaves 5 omega 1 lambda 5
accuracy 0.001
}
rotate <90,-90,0>
translate <-2,0,2>
no_reflection
}
light_source {<5,5,-5>, 1 area_light <6,0,0>, <0,6,0>,9, 9 adaptive 3 jitter }
light_source {<-5,5,-5>, 0.5 shadowless}
camera {
location <5,0,-5>
look_at 0
}
//---EOF----
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