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Hadmut Danisch <had### [at] danisch de> wrote:
> Mike Williams wrote:
>
> > texture {
> > pigment {radial frequency 30
> > colour_map{[0.1 rgb 1][0.1 rgbt <0,0,0,1>]}
> > }
>
>
> Just a little detail problem:
>
> while this does what I am looking for in principle, there's one
> problem: The line is not of constant width. The closer it gets to the
> poles, the smaller it gets, like a slice of cake. Becomes highly visible
> when the frequence gets lower, e.g. frequency 4
>
> regards
> Hadmut
Try this code, it combines a gradient with a spherical warp for the lat lines
with cylinder-based object pattern for the long lines. The lat and long grid
line widths are constant and definable in width (along the arclength even).
Feel free to pick it apart and modify it as needed.
-tgq
//START
#declare LatDiv=8; //Number of Latitude divisions, used for long too (degrees
= 90/LatDiv)
#declare GRDTHK=0.01; //Line thickness for 1 unit radius sphere
#declare AA=GRDTHK*LatDiv/2/(pi*2/4);
#declare PLat=
pigment{
gradient
y
colour_map{
[AA rgb 0]
[AA rgb 1]
[1-AA rgb 1]
[1-AA rgb 0]
}
frequency LatDiv*2
warp {
spherical
}
}
#declare LONG=
union{
#local i=0;#while(i<180)
cylinder{-z*sin(GRDTHK/2),z*sin(GRDTHK/2),1.1 rotate y*i}
#local i=i+90/LatDiv;#end
}
#declare PGrid=
pigment{
object{
LONG
pigment{PLat}
pigment{rgb 0}
}
}
sphere{0,1
pigment{PGrid}
scale 340
}
//END
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