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Nicolas Alvarez <nic### [at] gmail is the best com> wrote:
> > Warp <war### [at] tag povray org> wrote:
> >> nemesis <nam### [at] gmail com> wrote:
> >>>> Surfaces (and media) can have non-black coloring even without any
> >>>> light_source definitions.
> >>> ok, and how do you explain the reflections?
> >> Well, if a surface has a non-black coloring even without light sources,
> >> it's obviously going to reflect from reflective surfaces.
> >
> > come on, warp, you know that's not the answer I want.
> >
> > How is povray rendering those reflections?
> >
>
> If an object has a non-zero ambient, it doesn't need a lightsource to be
> visible.
that's all fine and dandy. What I'm asking for is how povray renders
reflections in the absence of traceable light rays.
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