POV-Ray : Newsgroups : povray.general : radiosity vs. double_illuminate : Re: radiosity vs. double_illuminate Server Time
31 Jul 2024 12:25:39 EDT (-0400)
  Re: radiosity vs. double_illuminate  
From: nemesis
Date: 11 Nov 2007 21:20:01
Message: <web.4737b786c65e62dc47c4e9b20@news.povray.org>
Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:

> > Warp <war### [at] tagpovrayorg> wrote:
> >> nemesis <nam### [at] gmailcom> wrote:
> >>>> Surfaces (and media) can have non-black coloring even without any
> >>>> light_source definitions.
> >>> ok, and how do you explain the reflections?
> >>   Well, if a surface has a non-black coloring even without light sources,
> >> it's obviously going to reflect from reflective surfaces.
> >
> > come on, warp, you know that's not the answer I want.
> >
> > How is povray rendering those reflections?
> >
>
> If an object has a non-zero ambient, it doesn't need a lightsource to be
> visible.

that's all fine and dandy.  What I'm asking for is how povray renders
reflections in the absence of traceable light rays.


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