POV-Ray : Newsgroups : povray.pov4.discussion.general : GPU Rendering : Re: GPU Rendering Server Time
8 May 2024 16:38:13 EDT (-0400)
  Re: GPU Rendering  
From: zeroin23
Date: 10 Nov 2007 22:15:00
Message: <web.4736736dbb28b9b8dcba94ae0@news.povray.org>
anyone looked at the below? (maybe can used it? Shaders are tough, but I think
the below might help)
Another idea I have is, anyone thought of using VTK for quick preview and
rotating of models etc. So that the user can rotate, and finally find the
camera location, zoom and lookat vector that is required. (Moray can already do
this?)


Last Updated: 10 / 11 / 2007
http://developer.nvidia.com/object/cuda.html

that enables the GPU to solve complex computational problems in consumer,
business, and technical applications. CUDA (Compute Unified Device
Architecture) technology gives computationally intensive applications access to
the tremendous processing power of NVIDIA graphics processing units (GPUs)
through a revolutionary new programming interface. Providing orders of
magnitude more performance and simplifying software development by using the
standard C language, CUDA technology enables developers to create innovative
solutions for data-intensive problems. For advanced research and language
development, CUDA includes a low level assembly language layer and driver
interface.

The CUDA Toolkit is a complete software development solution for programming
CUDA-enabled GPUs. The Toolkit includes standard FFT and BLAS libraries, a
C-compiler for the NVIDIA GPU and a runtime driver. The CUDA runtime driver is




Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.