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Christian Froeschlin <chr### [at] chrfrde> wrote:
> > however when the second and third circle are
> > made the first one get pixelated.
>
> This is a classic problem of incident planes, your "texture"
> is exactly on the box, it needs to be offset slightly. Try
> changing
>
> box { < 0, 10, 0>, < 10, 0, 10> }
>
> to
>
> box { < 0.001, 9.999, 0.001>, < 9.999, 0.001, 9.999> }
>
> Also, I'd recommend to create your circles using cylinders
> instead of intersecting spheres and boxes, especially if you
> wish to control the radius ;)
Also, if you are just using the circles for texture (don't need them raised),
have a look at either the "object" pattern-type (which can use your
spheres/cylinders to define the pattern) or spherical or cylindrical patterns,
which can create the round pattern directly.
-tgq
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