"triple_r" <rre### [at] hotmailcom> wrote:
> Some ior really helps to disguise the internal structure. It doesn't get rid of
> the internal structure, of course, but it does make it less apparent. Makes it
> possible to use a little more translucency. Physically accurate, too.
Right, I tried the ior but it doesn't really get rid of the internal structure,
just moves it around and slows the render down. But I've found that #declaring
the texture and interior as a material and then applying it separately to all
the component objects (using union instead of merge) works perfectly. Then it's
just fine-tuning for the translucency, by modifying the media density and
surface transparency.
The only problem with this approach is that it completely clobbers the render
time for non-trivial unions. I shall mainly be relying on meshes and lathes and
whatnot for this approach I think... :)
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