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FlyerX <fly### [at] yahoocom> wrote:
> Warp wrote:
> > triple_r wrote:
> >> First of all, some smoothing on the mesh should get rid of the artifacts.
> >
> > It's the mesh self-shadowing problem. There's little I can do about
> > that (short of making the mesh shadowless, in which case it wouldn't
> > cast any shadow, obviously).
> If you subdivide the mesh before using it in POV-Ray it dramatically
> decreases the self-shadowing problem. In some cases it eliminates it if
> the mesh is well formed and subdivided.
>
> FlyerX
Also, might want to mention the crease angle setting in PoseRay. :)
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