Charles C <"nospam a nospam.com"> wrote:
> Basically I like the idea of having the flexibility of being able to
> export to a fairly universal format like .obj. But if .obj doesn't
> support instantiation, and if my model is (or will be) a collection of
> tens if not (perhaps) hundreds of thousands of non-unique meshes (save
> the for transformation of each), then man oh man will that be a big
> file. I can't imagine most file formats would leave out such a basic
> thing.
A lot of older formats would have been dealing with very simple scenes (for an
example of a format that time has really left behind, look at .3DS). I guess
the use case for a lot of those formats was to hold a single model rather than
a scene. You want a modern interchange format; Collada springs to mind.
Tom
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